6/22/2023 0 Comments Kickstarter gamesThe multi-million-dollar video game success stories kept rolling in. To see this content please enable targeting cookies. Such was the impact Kickstarter even thanked Double Fine publicly. It was unheard of money for Kickstarter at the time and it brought 60,000 people to the site who helped spend more on video game projects in the following weeks than in entire years previously. The floodgates opened with Tim Schafer's Double Fine Adventure (now named Broken Age) in February 2012, which raised $1m in less than 24 hours and $3.3m overall. They were not being financed, there was no support, there was no way these things were going to get made." Whether it's the point-and-click adventure or me bringing back the classic isometric role-playing game: those things were truly being denied by publishers. A lot of the titles were being driven not by what they were offering but more based upon what people were being denied. "It's the mood." Brian Fargo tells me - he whose Wasteland 2 Kickstarter campaign was a key success of 2012. It begs the question: are the glory days over? Is Kickstarter for video games dead? And the knock-on effect was a first ever year of decline for Kickstarter overall. Nearly $18m compared to more than $43m the year before, according to numbers supplied to me by Kickstarter. In 2016, video game pledges on Kickstarter were by a clear margin their lowest in five years - their lowest since the Kickstarter fairytale really began. Staggering.īut cracks are starting to appear. More than 10,000 games, nearly two-and-a-half million people and close to $170m. How far we've come since Steve Jenkins managed to convince 36 people to back his 12-bit adventure game High Strageness in August 2009. But when was the last time Kickstarter made headlines like that? When was the last time a video game raised multiple millions there?Ī couple of months ago, Kickstarter reached 10,000 games funded, a wonderful milestone. A new point-and-click adventure game by Tim Schafer? A new Wasteland by Brian Fargo? An old-school role-playing game by Obsidian, a spaceship game by Chris Roberts? Honk!įrom everywhere came yesteryear's finest names sifting for a share of the gold, and as the excruciating wait for new consoles scraped on, Kickstarter overflowed with opportunity. Games we only dreamed about suddenly looked like possibilities. Do you remember the excitement? It was like an air horn went off in the night.
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